Cue
This project is currently in the late stages of the design process.
Cue is a habit tracker designed to help users maintain healthy habits by utilizing neutral encouragement and satisfying haptics, while minimizing reliance on smart devices.
Year
2024
Disciplines
Industrial Design
3D Visualization
UX/UI
Timeline
6 months
Cue is a habit tracking device for users who work from home and find it challenging to maintain a healthy lifestyle.
Healthy habits are proven to drastically improve mental and physical health.
Maintaining healthy habits is extremely challenging due to environmental triggers and a lack of immediate satisfaction.
Tracking habits is essential for consistency.
Current analog habit trackers are limited in features and can be easily forgotten or abandoned.
App based habit trackers require the user to regularly engage with their phone.
Phones lead to distractions and unhealthy scrolling habits.
Cue is designed to integrate into a user’s environment and encourage positive habits throughout the day.
Environment
Habits are completed with the press of a button and selected by turning a dial, attaching a haptic element of satisfaction to the interactive experience.
Haptics
Encouragement
Habits are displayed periodically throughout the day to cue positive habits. The only information on display serves to encourage habit consistency.
Daily Review
Consistent progress evaluations lead to improved habit consistency. Every day, users are presented with their daily, weekly, and monthly progress.
Sketches defined who would benefit the most from a dedicated habit tracking device, where that device should live, and what features are necessary.
At this stage, the user was defined to be someone who works from home, struggles to maintain a healthy lifestyle, and has difficulty being productive.
Blender ideation led to three potential concept directions.
Multi-feature task lamp with integrated habit tracking interface.
Low profile “alarm clock” style dedicated habit tracking device.
Dedicated habit tracking device with intuitive controls.
Physical ideation confirmed the concept direction and refined the display proportions.
Screen visibility when completing or selecting a habit is a key part of the user experience.
Cue can utilize optional conditions in order to complete habits.
“Phone Lock” will mark a habit complete if the user refrains from using their phone for the duration of the habit.
“Distance” will mark a habit complete when the user has traveled a specified distance after connecting to Cue.
“Press” simply requires the user to press Cue to complete a habit.
This user utilizes “Phone Lock” to ensure they don’t get distracted when practicing their daily mediation.
User taps their phone to Cue.
Cue asks permission to connect.
Cue monitors phone activity until habit completion. Progress will reset if the user unlocks their device.
When not displaying a habit, Cue can be customized to meet the users needs.